Shattered Minds Page 2
His pain and fear feeds her, as if she grows larger from it. Only here, when the blood runs onto the white floor, does she feel alive any more. Carina is not that wreck of a woman strapped to a Chair in the Zealot room, suffering from mouth sores and malnutrition. That woman is the ghost.
The man whimpers again. Carina relishes the sound for a moment, then stands and thrusts the knife into his throat. Blood spurts from the punctured artery, painting her face red. She leans her head back, holding the hilt tighter, pressing down hard. All too soon the gurgles stop. She has not given this man a name, or imagined what life he might have lived outside his crimes. His eyes are wide, his mouth open in shock. She takes her hands away from the hilt. Her hands stop shaking. Carina sits next to the body, closing her eyes, breathing in the iron tang of blood.
She’s euphoric after the kill, and these brief moments before the craving returns are the only times she feels even remotely like her pre-Zeal self. Guilt bleeds in around the edges, even if she can’t regret that glee of the kill.
A few years ago, Carina had this under control. An occasional impulse she could push back and ignore. Nothing bubbled to the surface; it hadn’t since she was a teenager. She’d seemed like a perfectly functioning member of society. A great career, a promising future. And then, slowly but surely, it had all unravelled. A Zeal trip here or there. Once a month. Then twice a month. Weekly. By the time she’d left Sudice, it’d been every other day.
Now, she rarely leaves. She doesn’t trust herself out there. A wolf among sheep who’d never see her coming.
When she opens her eyes, the body is gone. A benefit of dream worlds: no clean up. No fear of being discovered dumping the body. No fear of discovery at all.
Dealing with the orderly’s accusing eyes is the only judgement she faces, and one she never fears.
She holds onto her sense of self, staying calm and collected. Replete. The mind of the scientist is back. She wanders the imaginary halls of her childhood home, peeking through the doors: the old home gym, her mother’s bedroom, preserved just as it was the last time she left it and never returned. Her teenage room, with its holographic band posters and unmade bed, reeking of a desperate attempt at normalcy.
All too soon, that buzz returns. Her fingers twitch. That delicious expectation of following her victim and their moves: where they’ll be, how she’ll take them and make them hers. Her thoughts turn only to blood and flayed muscles. Of taking out organs and hefting them in her hands, arranging them just so.
Here in the Zealscape, she can lose herself in the hunt as much as she wants. Here, she hurts only herself, as more and more of her body wastes away, strapped in the Chair in the Zeal lounge. Her body warms, thrums with excitement. She whispers Zeal’s newest catchphrase to herself: ‘More real than reality.’
Carina enters another room. In the real Greenview House, it was a guest bedroom and study, but now it is her planning room. One wall is blank, and she can visualize and design her next victim. She decides to go back to her roots: a distorted echo of her first target. Carina builds the man from scratch. Early fifties, a beer gut, hair and beard of greying brown. Hard eyes, an unhappy slash of a mouth. Large hands that make blocky fists. He is different enough that the sight of his face doesn’t make her shudder. She feels awareness sharpening. She’s growing closer. Her fingers twitch.
After creating him, she sends him away. She spends a few minutes programming his background – his job, his friends, sketches of his wife and family. This criminal has a penchant for child porn. She can again pretend it’s vengeance, not pure, selfish pleasure. Most Zealots don’t have such control over their drug-fuelled dreams. Then again, most people don’t have PhDs in neuroprogramming.
She can’t wait any more. Her skin is hot with need.
Carina walks through a door on the far side of the room and steps into a hallway that transitions seamlessly into a street. She follows her prey at a distance, watching the greying head bob as he walks. Her jaw is clenched tight. She barely blinks. The other people on the street are only vaguely human-shaped, with blurred ovals for faces. Nightmares for anyone else, but for her, just stand-ins.
Carina grasps a Stunner she conjured in her pocket. Sometimes she’ll stretch out the hunt – stalk them for longer, make their lives more detailed, lose herself in the fantasy – but she can’t today. Her breath catches in her throat. Her eyes in the Chair, back in reality, dilate behind closed eyelids. Almost time. Almost time to feel alive again, for a little while.
She’s just taken out the Stunner in a quivering hand when it happens.
The street disappears, along with her quarry. Just gone, as if someone has hit a switch. The whole room turns black. No, darker – that blackness of the space between stars. There have been glitches in the system before, but Carina knows, with a deep certainty, that this is something more.
She’s lost the sense that she has a body. Her mind seems to float in the darker-than-darkness. Then light explodes back into her world.
Numbers, sounds, flashes of brightness, the feel of fingernails against her skin, of bubbles on her tongue. All her senses fragment and blur. Between the overloads is a snapshot of cohesive thought.
I’m dying. This is what dying must feel like.
The noise and the chaos begins to crystallize. Five images, over and over: A bee, buzzing, its wings flapping frantically, its antennae twitching. A rose, in full bloom; brilliantly, impossibly red, a drop of dew on one petal. A thorn, from the rose, its point curved and wicked. A drop of blood, welling on a fingertip. And eyes, staring right at her, wide and fathomless. Heterochromic – one green, one blue. They play, over and over and over again, telling a narrative she cannot hope to understand.
And then they stop, though she can still sense them, as though the images are flashing just out of sight.
The last image, the mismatched eyes, takes over her entire vision. It zooms out, until Carina sees the rest of the face, and then a body on a Chair in that lab she recognizes all too well. The last vision had been through the girl’s viewpoint, but Carina is sure this is her. She’s young – fifteen, sixteen at a push. She’s all doe-eyed innocence, spindly, coltish legs, her hair half an inch long. She reminds Carina a little too much of herself as a teenager. The girl is dead.
Part of her short hair has been shaved away. Dr Roz Elliot has opened up her skull, poked about in the contents, and sewn it back up, yet dead flesh does not knit. Her tanned skin is pale and chalky, legs akimbo.
‘What did you do, Roz?’ Carina asks the darkness.
The dead girl does not answer. Her eyes are open and staring. One blue, one green.
As if Carina blinks, the image is gone, and all is darker than black once again.
Carina awakens again into the grimy Zealot room, her mouth dry. An alarm again blares through the room.
There’s no attendant. Carina twists her real, hurting body on the Chair, the wires tugging at her skin. The beeping doesn’t stop, pulsing with the throbbing of her temples. Far away, she hears frantic footsteps and concerned voices calling out to each other.
‘Where’s the fucking orderly?’ Carina yells. Her head still spins with the images.
The orderly who put her back in the dream enters the room. Stops, stares.
‘You’re not dead,’ he says.
‘Should I be?’
‘Everyone else is.’
Carina stumbles home, clutching her coat around her thin shoulders.
The police who came to the Green Star Lounge wanted to interview her about what had happened, but she put on the ‘I’m-an-unhinged-Zealot’ act, flying spittle and all, and they left her alone pretty quickly.
They decided she was lucky to be the only survivor. They let her go. One drug-addled woman is clearly not the cause of the malfunction of the Zeal lounge. It’d been a slow day, but thirteen Zealots are now dead. Who will mourn them?
The images play in her mind as Carina totters on unsteady feet. The bee. The rose. The thorn. T
he blood. The eyes. And then the dead girl with the same mismatched eyes. Carina knows her Zealscape intimately. Every corner. Every seam. Every brick. She’s built it so carefully over the last six months.
This is something else.
She reaches her apartment, tucked into the Chesterfield Square neighbourhood of South Los Angeles. Once, these few blocks had one of the highest crime rates in the world. Now, most of the inhabitants are Zealots plugged into their dreams. It is a ghost town.
The entrance to the apartment building senses her VeriChip and she sends the passcode from her eye implants to the door. The metal grate scrapes open. She makes her slow progress up the stairs, pausing to catch her breath every few steps, her knees shaking. This apartment was cheaper than one with an elevator. She underestimated how quickly her health would start to deteriorate. Falling against her front door, she sends the next passcode to the lock.
Once Carina was tidy, but now her clothes are scattered around the apartment, and she hasn’t even bothered sending the bots around to clean. She tends to throw away clothes when they’re too dirty to wear, buying cheap new ones from the replicator. The sweat-stained sheets on her bed need changing. This is the place where she has a few hours of fitful sleep or eats some tasteless, vaguely nutritious food before going back to the Green Star Lounge.
This is the place where she looks at the scan of her brain, trying to find out why it’s broken and she now wants to kill everyone she comes across. Setting the program to load, she goes to the bathroom.
Her tooth is still there, the eroded root crusted with dried blood. She washes her hands, and the tooth disappears down into the pipes. She tongues the empty space in her mouth where it used to be, wincing at her sore gums. It could be fixed, but it’d mean more time out of the Zealscape or away from the project.
Then it hits her: the lounge will almost certainly be closed tomorrow and she doesn’t know how she will get her dose of Zeal.
She should care more about the people who died. She should worry that going back to the same lounge, or another one, means it could happen again, and she might not be so lucky if it does. But she can’t care about anything except finding that next hit.
Carina collapses on the sagging couch. The wallscreens are always turned off. The kitchen cupboards are empty, so if she wants to eat, she’ll have to order NutriPaste from the replicator, as that’s all she can afford. The thought of its chalky texture turns her stomach. So she sits. Bee. Rose. Thorn. Blood. Eyes, one green, one blue.
What do they mean? Is it gibberish, some strange side effect from a virus let loose in the Zeal program subsystem? The bit of her that was once a neuroprogrammer is curious, but that part is mostly swallowed up by Zeal apathy. She can only care about her main project.
Her brain scan has loaded. It floats in the middle of the living room, taking up most of the space. Her implants are old and need refreshing, but they work well enough for the Zeal, and that’s all she cares about.
Carina can find nothing physical to explain the gradual unravelling of her mind. Her prefrontal cortex seems normal. Her ventromedial cortex is not shrunken, so decision-making should also still be fine. Her dopamine receptors are shot, but that’s more thanks to the Zeal than any existing precondition. The way she processes emotion and empathy is different, but she’s been like that since she was a teen and it doesn’t really show on her brain. Once, her emotions had been entirely walled away. For years, nothing had touched her.
It was only once she started feeling again that she also started wanting to kill.
She’s been trying to get back to how she was five years ago. She might have created a somewhat workable code, but she doesn’t have the proper equipment, nor a lab. Once, she toyed with going back to Sudice for access to the Los Angeles lab. It would have meant Roz would find out her address, but Carina thought enough time had passed that it might be all right. Her recent Zealscape vision, if it’s true, kills that plan.
She sends her brain scan away, too tired to try and puzzle over the code any more. She hasn’t made any real progress in months, anyway. Her concentration is shot, and she’s lost her touch. Somewhere deep inside her, she wonders if she’s too far gone ever to find some semblance of normalcy. Or if she even cares.
Carina turns on her implants and brings up photos of the old team at Sudice. There’s Dr Mark Teague, smiling and waving at the camera, his tanned skin glowing, silver hair glinting in the overhead lighting of the lab. There’s Dr Aliyah Zahedi, with her enigmatic smile, dark skin, orange hair a little mussed from running frustrated fingers through it all day while running her trials. She’d been the quietest of the bunch, but with a wicked sense of humour. And there’s Dr Kim Mata – part-Japanese, hair just starting to grey and cut into a short bob. Even though Mark is twice her age, Kim looks older, as she’s one of the few people in Pacifica not obsessed with flesh parlours. Carina hasn’t thought of Kim, her constant nicknames, her wheedling jokes, in months.
Dr Roz Elliot is not in the picture.
Carina hasn’t thought about any of them much in the last few months. When she left Sudice eight months ago, they were often in her thoughts. Then the Zeal took over. She’d befriended them, as much as Carina could be friends with anyone. She’d grown used to them, admired their minds enough that they became real to her. Even when she started wanting to kill everyone around her, Mark, Kim and Aliyah were safe. Fundamentally, they were good people, and Carina only kills criminals – at least, so far, though she fears her control weakening.
Carina opens the staff image of Dr Elliot and narrows her eyes as she takes in the perfect dark-blonde bob, the bland smile for the camera. There’s a criminal. There’s someone Carina wouldn’t mind hurting.
Carina has no recording of that vision in the Zealscape. If she had, she could send it to the authorities, let them deal with whatever Roz has done. No proof, no crime.
Opening up the other staff photos, her gaze lingers on Kim. She’s a head and a half shorter than anyone else on the team. Flyaway hair always escaping her bun and framing her face. Kim could probably tell her something about what happened today, but Carina doesn’t want Kim to know just how far she has fallen. She looks at Kim’s wide smile as she displays one of her precious collectable figurines, proudly balancing it on one palm, its tuft of pink hair almost tickling her nose. Kim looks goofy and playful, and not at all like one of the best neuroprogrammers in Pacifica; not like a woman traumatized by the murder of her wife. Carina turns off her implants.
She sits and stares at the blank wall for hours, blinking slowly. At some point past midnight, basic human survival instinct kicks in. Mechanically she goes to the bathroom, then the kitchen to order some NutriPaste from the replicator, grimacing at the taste and drinking water to wash it down.
Zeal withdrawal is already kicking in. Her limbs twitch as though they’ve been electrocuted. Her mouth is dry no matter how much water she drinks. The synapses in her brain aren’t firing quite right – thoughts spiral into nothingness. There are no urges to harm anyone in this plane of reality. They are safe, as long as she has her dose.
The images are still loud and clear. The dead girl’s face, staring ahead, accusatory.
‘I didn’t kill you,’ Carina says out loud to the blank wall. ‘Get out of my head.’
The girl doesn’t answer. She can’t. Carina bashes her fist against the wall. It hurts, but even the pain is distant.
She isn’t sure whether she wishes she’d died tonight or not. Admitting that uncertainty only cements the fear lingering in her fractured thoughts. Sometimes Carina wants to fix whatever’s wrong with her and find a way back to life. Other times she wants nothing more than, if not to die, then to cease to exist. A subtle difference. That feeling is growing stronger as more of her is consumed by Zeal.
Carina doesn’t sleep. She waits for morning, where she’ll find another Zeal lounge and plug back in.
FOUR
DAX
An abandoned warehouse, Los A
ngeles, California, Pacifica
Raf rambles on about how he did it in a litany of technobabble that Dax immediately tunes out. Raf’s almost dancing in place with excitement. Their avatars all look like they do in real life, so he’s still the shortest of all of them, a Mexican-American man with a tidy beard and hair in desperate need of a trim.
Raf’s VR world is as black as the night sky. His code orbits the group in a corona of green, blue and dark purple. The edges of Dax’s, Raf’s and Charlie’s avatars glow softly, like angels in darkness. Everything feels removed. Physical sensations in the VR are muted and brittle.
Dax tried to figure out how it all worked when he first joined the Trust, but anything more than the basics of coding continue to elude him. All he knows is that Raf has somehow slipped them behind the complicated security system of Sudice, Incorporated. They’re in the outer DMZ levels – not close enough to do any real harm, not yet, but it’s still further than they’ve been in a long time. And the first real progress they’ve made since they lost Tam. He tries not to think of his twin sister. Tries not to look at the spot in their circle where she would have stood.
Raf nods and, with delicate dancing of fingers, slips it behind the firewall. With his usual artistic flare, Raf has crafted the virus in the form of a snake. It will sit behind the firewalls, spreading out its tail, catching information, but do nothing else. Not at first. Raf has spent months on it, probing the outer firewalls and security for weaknesses. And Dax, Charlie’s right-hand man, has overseen logistics and planning, fretting over each detail, certain that at any moment they’ll be caught.